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The First World War in Computer Games

The First World War in Computer Games PDF Author: C. Kempshall
Publisher: Springer
ISBN: 1137491760
Category : History
Languages : en
Pages : 118

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Book Description
The First World War in Computer Games analyses the depiction of combat, the landscape of the trenches, and concepts of how the war ended through computer games. This book explores how computer games are at the forefront of new representations of the First World War.

The First World War in Computer Games

The First World War in Computer Games PDF Author: C. Kempshall
Publisher: Springer
ISBN: 1137491760
Category : History
Languages : en
Pages : 118

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Book Description
The First World War in Computer Games analyses the depiction of combat, the landscape of the trenches, and concepts of how the war ended through computer games. This book explores how computer games are at the forefront of new representations of the First World War.

Edinburgh Companion to the First World War and the Arts

Edinburgh Companion to the First World War and the Arts PDF Author: Ann-Marie Einhaus
Publisher: Edinburgh University Press
ISBN: 1474425720
Category : History
Languages : en
Pages : 480

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Book Description
A new exploration of literary and artistic responses to WW1 from 1914 to the presentThis authoritative reference work examines literary and artistic responses to the wars upheavals across a wide range of media and genres, from poetry to pamphlets, sculpture to television documentary, and requiems to war reporting. Rather than looking at particular forms of artistic expression in isolation and focusing only on the war and inter-war period, the 26 essays collected in this volume approach artistic responses to the war from a wide variety of angles and, where appropriate, pursue their inquiry into the present day. In 6 sections, covering Literature, the Visual Arts, Music, Periodicals and Journalism, Film and Broadcasting, and Publishing and Material Culture, a wide range of original chapters from experts across literature and the arts examine what means and approaches were employed to respond to the shock of war as well as asking such key questions as how and why literary and artistic responses to the war have changed over time, and how far later works of art are responses not only to the war itself, but to earlier cultural production.Key FeaturesOffers new insights into the breadth and depth of artistic responses to WWIEstablishes links and parallels across a wide range of different media and genresEmphasises the development of responses in different fields from 1914 to the present

White Mythic Space

White Mythic Space PDF Author: Stefan Aguirre Quiroga
Publisher: Walter de Gruyter GmbH & Co KG
ISBN: 311072930X
Category : History
Languages : en
Pages : 174

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Book Description
The fall of 2016 saw the release of the widely popular First World War video game Battlefield 1. Upon the game's initial announcement and following its subsequent release, Battlefield 1 became the target of an online racist backlash that targeted the game's inclusion of soldiers of color. Across social media and online communities, players loudly proclaimed the historical inaccuracy of black soldiers in the game and called for changes to be made that correct what they considered to be a mistake that was influenced by a supposed political agenda. Through the introduction of the theoretical framework of the ‘White Mythic Space’, this book seeks to investigate the reasons behind the racist rejection of soldiers of color by Battlefield 1 players in order to answer the question: Why do individuals reject the presence of people of African descent in popular representations of history?

Handbook of British Literature and Culture of the First World War

Handbook of British Literature and Culture of the First World War PDF Author: Ralf Schneider
Publisher: Walter de Gruyter GmbH & Co KG
ISBN: 3110422468
Category : Literary Criticism
Languages : en
Pages : 540

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Book Description
The First World War has given rise to a multifaceted cultural production like no other historical event. This handbook surveys British literature and film about the war from 1914 until today. The continuing interest in World War I highlights the interdependence of war experience, the imaginative re-creation of that experience in writing, and individual as well as collective memory. In the first part of the handbook, the major genres of war writing and film are addressed, including of course poetry and the novel, but also the short story; furthermore, it is shown how our conception of the Great War is broadened when looked at from the perspective of gender studies and post-colonial criticism. The chapters in the second part present close readings of important contributions to the literary and filmic representation of World War I in Great Britain. All in all, the contributions demonstrate how the opposing forces of focusing and canon-formation on the one hand, and broadening and revision of the canon on the other, have characterised British literature and culture of the First World War.

War Games

War Games PDF Author: Philip Hammond
Publisher: Bloomsbury Publishing USA
ISBN: 1501351176
Category : Social Science
Languages : en
Pages : 288

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Book Description
Many of today's most commercially successful videogames, from Call of Duty to Company of Heroes, are war-themed titles that play out in what are framed as authentic real-world settings inspired by recent news headlines or drawn from history. While such games are marketed as authentic representations of war, they often provide a selective form of realism that eschews problematic, yet salient aspects of war. In addition, changes in the way Western states wage and frame actual wars makes contemporary conflicts increasingly resemble videogames when perceived from the vantage point of Western audiences. This interdisciplinary volume brings together scholars from games studies, media and cultural studies, politics and international relations, and related fields to examine the complex relationships between military-themed videogames and real-world conflict, and to consider how videogames might deal with history, memory, and conflict in alternative ways. It asks: What is the role of videogames in the formation and negotiation of cultural memory of past wars? How do game narratives and designs position the gaming subject in relation to history, war and militarism? And how far do critical, anti-war/peace games offer an alternative or challenge to mainstream commercial titles?

Expeditionary Forces in the First World War

Expeditionary Forces in the First World War PDF Author: Alan Beyerchen
Publisher: Springer Nature
ISBN: 303025030X
Category : History
Languages : en
Pages : 349

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Book Description
When war engulfed Europe in 1914, the conflict quickly took on global dimensions. Although fighting erupted in Africa and Asia, the Great War primarily pulled troops from around the world into Europe and the Ottoman Empire. Amid the fighting were large numbers of expeditionary forces—and yet they have remained largely unstudied as a collective phenomenon, along with the term “expeditionary force” itself. This collection examines the expeditionary experience through a wide range of case studies. They cover major themes such as the recruitment, transport, and supply of far-flung troops; the cultural and linguistic dissonance, as well as gender relations, navigated by soldiers in foreign lands; the political challenge of providing a rationale to justify their dislocation and sacrifice; and the role of memory and memorialization. Together, these essays open up new avenues for understanding the experiences of soldiers who fought the First World War far from home.

Public in Public History

Public in Public History PDF Author: Joanna Wojdon
Publisher: Routledge
ISBN: 1000412296
Category : History
Languages : en
Pages : 294

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Book Description
Public in Public History presents international research on the role of the public in public history: the ways people perceive, respond to and influence history-related institutions, events, services and products that deal with the past. The book addresses theoretical reflections on the public, or multiple publics, and their role in public history, and empirical analyses of the publics’ active responses to and impact on existing forms of public history. Special attention is also paid to digital public history, which facilitates the double role of the public—as both recipient and creator of public history. With a multinational author team, the book is based on various national, but also international, experiences and academic traditions; each chapter goes beyond national cases to look transnationally. The narratives built around their cases deal with issues such as arranging a museum exhibition, managing a history-related website, analyzing readers’ comments or involving non-professional public as oral history researchers. With sections focusing on research, commemorations, museums and the digital world, this is the perfect collection for anyone interested in what the public means in public history.

Historia Ludens

Historia Ludens PDF Author: Alexander von Lünen
Publisher: Routledge
ISBN: 1000693317
Category : History
Languages : en
Pages : 336

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Book Description
This book aims to further a debate about aspects of "playing" and "gaming" in connection with history. Reaching out to academics, professionals and students alike, it pursues a dedicated interdisciplinary approach. Rather than only focusing on how professionals could learn from academics in history, the book also ponders the question of what academics can learn from gaming and playing for their own practice, such as gamification for teaching, or using "play" as a paradigm for novel approaches into historical scholarship. "Playing" and "gaming" are thus understood as a broad cultural phenomenon that cross-pollinates the theory and practice of history and gaming alike.

Collapsed Empires

Collapsed Empires PDF Author: José M. Faraldo
Publisher: LIT Verlag Münster
ISBN: 3643911521
Category :
Languages : en
Pages : 306

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Book Description
The Russian revolution of October 1917, born of the devastation of the Great War, exerted its influence around the globe. Its massive consequences shaped the Twentieth Century and are still with us. Taking 1917 as a point of departure, this book focus on the consequences of imperial and state collapse after 1917 in spatial and chronological dialogue. The contributors examine how profound institutional change created narratives and representations of national memories. They explore the nationalist movements that shaped the new countries and bring to life the communist activists who helped to transform the old world as a tragedy of terrible dimensions unfolded.

The Great War and the Moving Image

The Great War and the Moving Image PDF Author: Michael Hammond
Publisher: Routledge
ISBN: 1315461633
Category : Social Science
Languages : en
Pages : 128

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Book Description
The Great War and the Moving Image focuses upon the Allied war effort on the Western Front and in the Mediterranean. In doing so, the book addresses topics ranging from how carefully selected images projected a positive portrayal of ambulance trains, through film’s instructional role promoting self-sufficiency on the home front, to the vital role of makeshift YMCA cinemas both sides of the Channel. With editors and contributors who are authorities on cinema in wartime Britain and on the British response to the challenge of ‘total war’, the volume highlights the power that the moving image had during the Great War. In the introduction, the editors consider why the First World War can be seen as the first uniquely cinematic conflict. Later, historians from Britain, Australia, and America go on to explore film’s pioneering role as a powerful vehicle for propaganda at home and abroad, and its contribution to maintaining morale among soldiers on the front line as well as across civilian audiences back home.