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ActionScript for Flash MX

ActionScript for Flash MX PDF Author: Colin Moock
Publisher: "O'Reilly Media, Inc."
ISBN: 059600396X
Category : Computers
Languages : en
Pages : 1091

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Book Description
Thoroughly updated to cover the new version of Macromedia Flash - Flash MX - this second edition builds on the strengths of the original book while incorporating changes from this major revision of the software.

ActionScript for Flash MX

ActionScript for Flash MX PDF Author: Colin Moock
Publisher: "O'Reilly Media, Inc."
ISBN: 059600396X
Category : Computers
Languages : en
Pages : 1091

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Book Description
Thoroughly updated to cover the new version of Macromedia Flash - Flash MX - this second edition builds on the strengths of the original book while incorporating changes from this major revision of the software.

ActionScript for Flash MX Pocket Reference

ActionScript for Flash MX Pocket Reference PDF Author: Colin Moock
Publisher: "O'Reilly Media, Inc."
ISBN: 0596008287
Category : Computers
Languages : en
Pages : 146

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Book Description
Flash MX developers who need instant on-the job reminders about the ActionScript language will find O'Reilly's new ActionScript for Flash MX Pocket Reference to be the ideal solution. This concise and easy-to-use reference is the portable companion to the Flash coder's essential resource, ActionScript for Flash MX: The Definitive Guide by Colin Moock. Completely up-to-date, including methods and properties added in the latest Flash Player, it is the indispensable quick reference for ActionScript programmers.The ActionScript for Flash MX Pocket Reference provides a complete summary of ActionScript, Flash MX's object-oriented programming language, covering the core objects' and classes' methods and properties. Also covered are ActionScript's global properties, global functions, operators, statements, keywords, and directives. This compact book also includes an excellent summary of ActionScript syntax and best practices, covering datatypes, variables, loops, conditionals, identifiers, event handling, and object-oriented programming in short order. For programmers coming from other languages, it offers a quick orientation to the most common Flash elements and operations including Movie Clips, loading and drawing graphics, text manipulation, data transfers, and XML parsing.O'Reilly's Pocket References have become a favorite among developers everywhere. By providing a wealth of important details in a concise, well-organized format, these handy books deliver just what you need to complete the task at hand. When you've reached a sticking point and need to get to the answer quickly, the new ActionScript for Flash MX Pocket Reference is the book you'll want close by.

ActionScripting in Flash MX

ActionScripting in Flash MX PDF Author: Phillip Kerman
Publisher: New Riders
ISBN: 9780735712959
Category : Computers
Languages : en
Pages : 720

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Book Description
This text shows the reader how to tap into the power of Flash MX by learning how and when to employ ActionScripting. The book is structured in two parts. The first section explores the general programming theory and how it applies to Flash. It then progresses through more complex Flash ActionScripting applications.

ActionScript for Flash MX Pocket Reference

ActionScript for Flash MX Pocket Reference PDF Author: Colin Moock
Publisher: "O'Reilly Media, Inc."
ISBN: 0596005148
Category : Computers
Languages : en
Pages : 147

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Book Description
This reference summarizes ActionScript's core objects, classes, properties, and methods, as well as its syntax. Best practices, object-oriented programming, datatypes, and even handling in short order are covered, as well as common Flash elements and operations including movie clips, graphics and XML parsing.

ActionScript für Flash MX

ActionScript für Flash MX PDF Author: Colin Moock
Publisher: O'Reilly Germany
ISBN: 9783897212596
Category :
Languages : de
Pages : 156

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Book Description


Sams Teach Yourself Flash MX ActionScript in 24 Hours

Sams Teach Yourself Flash MX ActionScript in 24 Hours PDF Author: Gary Rosenzweig
Publisher: Sams Publishing
ISBN: 0672323850
Category : Computers
Languages : en
Pages : 385

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Book Description
Macromedia Flash delivers sound, interactivity, graphics, and animations across multiple browsers and platforms. It enables developers to create interactive interfaces and distinctive Web applications. ActionScript is the behind-the-scenes programming language that offers greater control and functionality in Flash programming. Sams Teach Yourself Flash ActionScript in 24 Hours offers a clearly written, well organized introduction to programming Flash with ActionScript. The reader will be taught basic programming techniques while creating their own interactive Flash movies.

Flash MX 2004 Savvy

Flash MX 2004 Savvy PDF Author: Ethan Watrall
Publisher: John Wiley & Sons
ISBN: 0782150918
Category : Computers
Languages : en
Pages : 861

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Book Description
savvy n. Practical know-how Both new and experienced Flash users need plenty of help mastering these versatile, powerful applications. Whichever group you belong to, Flash MX 2004 Savvy gives you the resources you need to advance your skills. This means clear explanations, real-world examples, and carefully crafted tutorials in which you'll learn the full range of Flash techniques. You'll find in-depth introductions to the features new to Flash MX 2004 and Flash MX Professional 2004: Timeline Effects, the expanded components library, built-in project management tools, and more. Designed so you can work your way from front to back or focus on the topics most important to you, this book helps you understand why Flash works as it does and how to meet the demands of your Flash-based projects. Coverage includes: Content creation: painting and drawing, text manipulation, reusable content, interactive slideshow presentations, content for the Pocket PC ActionScript: manual scripting, movie clip management and parameter control--plus a complete ActionScript Reference on the CD Interactivity: interface elements and controllers, new Flash components, new ActionScript behaviors Audio integration: synchronization, compression schemes, implementing interactive audio Media integration: with Director, with CD-ROM content, with 3D animation, with full-motion and streaming video Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

Flash MX 2004 ActionScript Bible

Flash MX 2004 ActionScript Bible PDF Author: Robert Reinhardt
Publisher: John Wiley & Sons
ISBN: 076457129X
Category : Computers
Languages : en
Pages : 986

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Book Description
Provides in-depth information to the more than one million Flash developers who want to take their animations to the next level using sophisticated interaction and data-driven content Flash ActionScript is an object-oriented scripting language used with Flash that allows the designer to control a movie in non-linear fashion, create sophisticated interactivity, control elements on the stage, collect and track input from the movie viewer, and exchange and manipulate data from external sources The most comprehensive Flash ActionScript guide available, cowritten by Robert Reinhardt, coauthor of Macromedia Flash MX 2004 Bible (0-7645-4303-2) Published to coincide with the release of Flash "X," the newest version of this widely used Web development tool

Flash MX Games

Flash MX Games PDF Author: Nik Lever
Publisher: Taylor & Francis
ISBN: 0240519035
Category : Computers
Languages : en
Pages : 456

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Book Description
Learn the professional skills you need to make the best use of Flash for creating interactive animation and producing exciting, dynamic Internet content. Nik Lever, writing as an artist for artists, takes you through the entire process from creating the art and animation for games in Flash, to adding the interactivity using Flash's ActionScripting language. He also provides valuable extra coverage of how Flash integrates with Director 8.5 Shockwave studio and C++. As a designer using Flash you will see how you can apply your creative skills to the many stages of game production and produce your own interactive games with this versatile package. As an animator you will be able to add interactive functionality to your own animation and produce a game. As a web developer you will see how to make the best use of the sophisticated development environment Flash offers for the production of both artwork and code to create low bandwidth, animated web content that sells! The free CD-Rom includes all the code and files you need to try out each tutorial from the book so you can see exactly how each game was created. Learn from the many different types of games provided as examples, from simple quizzes to platform-based games. High score tables and multi-player games using sockets, vital to higher level online games, are also covered in detail to ensure you have the complete skill set needed to succeed in this competitive arena. * Benefit from the experience of a successful games designer whose Flash sites regularly get 10,000+ hits per day * Explained by an artist for artists so you can easily see how Flash ActionScript can work for your own games development * Includes lots of sample games you can adapt for your own use with the files on the free CD-Rom

Flash MX Designer's ActionScript Reference

Flash MX Designer's ActionScript Reference PDF Author: Tim Parker
Publisher: Apress
ISBN: 1430251476
Category : Computers
Languages : en
Pages : 1115

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Book Description
If you're serious about Flash design, and if you want to push your ideas to the very limits of possibility in Flash MX, then this book and CD are your indispensable companions. This package combines two vital elements: the most comprehensive and in-depth reference resource for Flash MX ActionScript Rich, and practical tutorials on using ActionScript effectively in your Flash movie design. We've packed in 20 chapters of tutorials, hundreds of detailed reference entries, and hundreds of example FLAs and SWFs. The CD reproduces and expands the complete ActionScript dictionary, providing you with a comprehensive and portable reference tool. To gain an idea of the CD's content, view our online demonstration. You can view all the dictionary's entries, but only the first 30 or so are functional. Our aim has been to make this book the best Flash MX ActionScript resource, bar none—the book that you'll keep on your desk and never exhaust.