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Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming, 2nd Edition [3 volumes]

Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming, 2nd Edition [3 volumes] PDF Author: Mark J. P. Wolf
Publisher: ABC-CLIO
ISBN: 1440870209
Category : Games & Activities
Languages : en
Pages : 1288

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Book Description
Now in its second edition, the Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming is the definitive, go-to resource for anyone interested in the diverse and expanding video game industry. This three-volume encyclopedia covers all things video games, including the games themselves, the companies that make them, and the people who play them. Written by scholars who are exceptionally knowledgeable in the field of video game studies, it notes genres, institutions, important concepts, theoretical concerns, and more and is the most comprehensive encyclopedia of video games of its kind, covering video games throughout all periods of their existence and geographically around the world. This is the second edition of Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming, originally published in 2012. All of the entries have been revised to accommodate changes in the industry, and an additional volume has been added to address the recent developments, advances, and changes that have occurred in this ever-evolving field. This set is a vital resource for scholars and video game aficionados alike. Explores games, people, events, and ideas that are influential in the industry, rather than simply discussing the history of video games Offers a detailed understanding of the variety of video games that have been created over the years Includes contributions from some of the most important scholars of video games Suggests areas of further exploration for students of video games

Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming, 2nd Edition [3 volumes]

Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming, 2nd Edition [3 volumes] PDF Author: Mark J. P. Wolf
Publisher: ABC-CLIO
ISBN: 1440870209
Category : Games & Activities
Languages : en
Pages : 1288

View

Book Description
Now in its second edition, the Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming is the definitive, go-to resource for anyone interested in the diverse and expanding video game industry. This three-volume encyclopedia covers all things video games, including the games themselves, the companies that make them, and the people who play them. Written by scholars who are exceptionally knowledgeable in the field of video game studies, it notes genres, institutions, important concepts, theoretical concerns, and more and is the most comprehensive encyclopedia of video games of its kind, covering video games throughout all periods of their existence and geographically around the world. This is the second edition of Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming, originally published in 2012. All of the entries have been revised to accommodate changes in the industry, and an additional volume has been added to address the recent developments, advances, and changes that have occurred in this ever-evolving field. This set is a vital resource for scholars and video game aficionados alike. Explores games, people, events, and ideas that are influential in the industry, rather than simply discussing the history of video games Offers a detailed understanding of the variety of video games that have been created over the years Includes contributions from some of the most important scholars of video games Suggests areas of further exploration for students of video games

Godwired

Godwired PDF Author: Rachel Wagner
Publisher: Routledge
ISBN: 1136512136
Category : Religion
Languages : en
Pages : 272

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Book Description
Godwired offers an engaging exploration of religious practice in the digital age. It considers how virtual experiences, like stories, games and rituals, are forms of world-building or "cosmos construction" that serve as a means of making sense of our own world. Such creative and interactive activity is, arguably, patently religious. This book examines: the nature of sacred space in virtual contexts technology as a vehicle for sacred texts who we are when we go online what rituals have in common with games and how they work online what happens to community when people worship online how religious "worlds" and virtual "worlds" nurture similar desires. Rachel Wagner suggests that whilst our engagement with virtual reality can be viewed as a form of religious activity, today’s virtual religion marks a radical departure from traditional religious practice – it is ephemeral, transient, rapid, disposable, hyper-individualized, hybrid, and in an ongoing state of flux.

This Gaming Life

This Gaming Life PDF Author: Jim Rossignol
Publisher: University of Michigan Press
ISBN: 0472116355
Category : Games & Activities
Languages : en
Pages : 225

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Book Description
Traveling to London, Seoul, and Reyjkavik, the topic of gaming and its effects on people around the world is discussed through a review of its impact on culture, technology, and education around the world.

From Sun Tzu to XBox

From Sun Tzu to XBox PDF Author: Ed Halter
Publisher: Public Affairs
ISBN: 9781560256816
Category : Games
Languages : en
Pages : 364

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Book Description
A history of the relationship between games and military culture traces gaming's origins in ancient civilizations and rise in the modern world, in an account that covers such topics as nineteenth-century Kriegspiel, the development of computers during World War II, and the invention of video games by Department of Defense-funded scientists. Original.

High Score!

High Score! PDF Author: Rusel DeMaria
Publisher: McGraw-Hill/Osborne Media
ISBN: 9780072224283
Category : Computer games
Languages : en
Pages : 328

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Book Description
A fascinating, photo-filled look back at favorite electronic games, the personal stories of the people who made them, and the history of an industry that rose from obscurity to mass-market popularity in just 30 years.

Game Plan

Game Plan PDF Author: Alan Gershenfeld
Publisher: St. Martin's Griffin
ISBN: 9780312275044
Category : Business & Economics
Languages : en
Pages : 352

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Book Description
The $20 billion computer and video gaming business is the fastest-growing entertainment medium in the worldæon track to surpass both the movie and record businesses. More than 200 million computer and video games are sold to the 140 million gamers in America every year. Game Plan: The Insiders Guide to Breaking In and Succeeding in the Computer and Video Game Business is the first book that clearly explains how to get a foot in the door to this incredibly dynamic and exciting field. This essential guide includes everything job seekers need to know about: · How the computer and video game business really works · How to break into the industry · How to get your dream game made · The many different jobs in the field · Surviving and thriving in the marketplace Three top game veterans provide all the information readers need to begin their search: Alan Gershenfeld, former senior vice-president of Activison Studios, Mark Loparco, one of the industry’s top edutainment producers, and Cecilia Barajas, an acclaimed game producer/ director and a design consultant on hundreds of games. Game Plan also features expert advice by top gamemakers from such leading game publishers and developers as Electronic Arts, Activision, Microsoft, Midway, LucasArts, and THQ. No matter what your background or job qualifications are, Game Plan will help you to decide which area of the video and computer game business appeals to you the most, and how to attain your goals of working in the industry. For anyone who’s ever dreamed of one day making a game, or is simply curious if this is the field to go intoæthis book is a must-read.

The Nature of Computer Games

The Nature of Computer Games PDF Author: David Myers
Publisher: Peter Lang Pub Incorporated
ISBN:
Category : Games & Activities
Languages : en
Pages : 200

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Book Description
Offering one of the first fully articulated theories of computer games based on game play rather than game texts, The Nature of Computer Games mounts a serious challenge to literary critics, cultural theorists, and others who might assume computer game play is best understood with reference to preexisting social contexts.

Game Console Hacking

Game Console Hacking PDF Author: Joe Grand
Publisher: Syngress Media Incorporated
ISBN: 9781931836319
Category : Computers
Languages : en
Pages : 558

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Book Description
Illustrates how to configure and modify the actual game console to make it perform above and beyond what the original designers intended.

Playing with Videogames

Playing with Videogames PDF Author: James A. Newman
Publisher: Taylor & Francis
ISBN: 9780415385220
Category : Social Science
Languages : en
Pages : 207

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Book Description
'Playing with Videogames' offers the reader a comprehensive understanding of the meanings of videogames and videogaming within the contemporary media environment.

Midshipwizard Halcyon Blithe

Midshipwizard Halcyon Blithe PDF Author: James M. Ward
Publisher: Tor Books
ISBN: 9780765312532
Category : Fiction
Languages : en
Pages : 288

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Book Description
Halcyon Blithe, being a young man of good breeding and lineage as well as endowed with those qualities and abilities of a sorcerous nature and wishing to fulfill his full potential, is ready to assume his proper place in the world. He aims to seek his fortune among those who tend and sail the awesome nautical juggernauts-the dragonships. With this is mind, Blithe gladly accepts his rank as Midshipwizard and becomes a member of the crew who man the dragonships-vessels which harness the bodies and strength of living dragons with seafaring technology. Combining elements of Hornblower with Harry Potter, and Robert Louis Stevenson with Robin Hobb, Midshipwizard Halcyon Blithe is a nautical tale rich in magic and intrigue. A tale set against a panorama of fantastic naval battle as we follow the career of a young midshipwizard as he moves up through the ranks of His Majesty's Navy.